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CMT107程序讲解、解析Informatics程序

责任编辑:司马尚    来源:晋网    时间:2019-11-12 10:54      阅读量:14523   会员投稿

CMT107留学生作业代做、代写Informatics课程作业

Cardiff School of Computer Science and Informatics

Coursework Assessment Pro-forma

Module Code: CMT107

Module Title: Visual Computing

Assessment Title: Visual Computing Coursework

Assessment Number: 1

Date Set: 28 October 2019

Submission Date and Time: 6 December 2019 at 9:30am

Return Date: 18 January 2020

This assignment is worth 30% of the total marks available for this module. If coursework is

submitted late (and where there are no extenuating circumstances):

1 If the assessment is submitted no later than 24 hours after the deadline, the

mark for the assessment will be capped at the minimum pass mark;

2 If the assessment is submitted more than 24 hours after the deadline, a mark

of 0 will be given for the assessment.

Your submission must include the official Coursework Submission Cover sheet, which can

be found here:

https://docs.cs.cf.ac.uk/downloads/coursework/Coversheet.pdf

Submission Instructions

Complete the programming tasks as described in the Assignment section, and upload the files

listed in the following table onto Learning Central in the CMT107 module Assessment

Coursework section by 6 December 2019 at 9:30am.

Description Type Name

Cover sheet Compulsory One PDF (.pdf) file [student number].pdf

Source code Compulsory A zip file contains one or more

Java files and other files

necessary for the programs to

run correctly

Code_[student number].zip

Readme Compulsory One plain text file indicating

which features you have

implemented

Readme_[student number].txt

Any code submitted will be run on the School provided Linux laptop and must be submitted

as stipulated in the instructions above.

You may copy small code fragments from the CMT107 handouts and lab classes, or any

recommended and background textbooks for CMT107, including from the printed text, 

CDs/DVDs, websites, etc. for the textbook, provided that your source code contains clear

reference to the origin of the code. You may not reproduce code written by any other student

or code obtained from any other source not mentioned above. If you are in doubt about

whether you may include a code fragment that you have not written yourself, ask the lecturer.

Do not share your code with the other students, or publish it on any publicly accessible

websites, such as Github, Stackoverflow, etc. You will be under unfair practice investigation

if your code is found almost the same to another student’s, and the possible consequence for

both students is a mark of zero for the assessment or worse.

Use the laboratory classes to get guidance in doing this exercise. You are encouraged to

contact me by e-mail if you have any queries; it may well be possible for me to answer them

almost immediately. If necessary you are welcome to arrange to come and see me

individually about the coursework. But the meeting is only for clarifications about the

question, not for help in solving the problem.

Any deviation from the submission instructions above (including the number and types of

files submitted) will result in a mark of zero for the assessment.

Staff reserve the right to invite students to a meeting to discuss coursework submissions

Assignment

This coursework consists of two parts related to graphics and Image processing, respectively.

For you to complete the coursework in time, you are suggested to complete the graphics part

before the end of week 7, and then finish the image processing part. The total marks assigned

to each part and divided into each task are listed in the brackets.

Graphics [45 marks in total]

Write a program using JOGL to render a 3D scene, which can be navigated in a walk-through

fashion. You are free to choose the scene, but the scene and your program should exhibit the

features described below.

1. Rendering Framework [15]

Implement a framework to render a small shaded 3D scene with JOGL. It should

provide the following functionality:

(a) A rendering system which sets up the scene. It is important that the rendering

system is clearly structured to easily adjust the types and positions of light

sources, and add and remove objects, etc. from the scene (see below for the object

types).

(b) A navigation system which allows the user to display the scene from an arbitrary

camera position with keyboard AND mouse control to facilitate moving about the

scene by adjusting the view direction and moving forward/backward (or a similar

3D navigation system). This should change the view in a natural and predictable

manner.

2. 3D Objects [15]

Use the rendering framework to create a scene which contains at least three objects

shaded with different material properties. Your scene should contain at least one 

object that is not provided in the labs, i.e., an object that is not a plane, sphere, cube,

or teapot, and it must be created by yourself rather than from a third party.

3. Texture mapping [15]

Implement the texture mapping on one of the objects in the scene.

Image Processing [35 marks in total]

Write a Java program to implement the Harris corner detector, each step of which should be

clearly shown in the code. It is not allowed to use functions from the computer vision

libraries, such as OpenCV, for the algorithm implementation. You can use the attached image

Room.jpg as a testing example, but you are free to choose any other images for testing. The

program should be able to:

1. Load and display an image to be processed by the algorithm [10]

2. Implement Harris corner detection algorithm [20]

3. Display the corner detection result [5]

Documentation [20 marks in total]

The source code should include concise comments, describing how the program is achieving

the various tasks. A Readme file is required to describe which tasks you have completed.

Learning Outcomes Assessed

• Programming of simple visual computing algorithms, including data handling.

• Understanding of the computational burdens associated with different processing

techniques and be able to select appropriate methods depending on the intended

application and context.

Criteria for assessment

Credit will be awarded against the following criteria.

Excellent (≥70) Good (60~69) Adequate (50~59) Poor (<49)

Functionality:

to what extent does the

program realise the task

described? (50%)

efficient and complete

implementation; all

cases are considered

Feasible

implementation, but

not optimal; not all

cases are

considered

progress towards a

full implementation,

but not fully working

with major

deficiencies

little or no

progress towards

implementation;

approach not

suitable

Design and Structure:

how clear is the structure

of the code and how well

are data structures and

algorithms used? (30%)

well structured code

with highly suitable

data structures and

elegant, clear

algorithms

good structure with

suitable data structures

and algorithms;

sometimes not optimal

attempt at using

appropriate data

structures and

algorithms visible;

sometimes structure

is confusing

code is mostly

obscure; little or

no structure is

visible in use of

data structures and

algorithm design

Code Documentation:

to what extent do the

comments help a reader to

understand the code?

(20%)

clear, concise

comments describing

ideas and high-level

structure without

unnecessary detail

clear comments about

high-level structure

and ideas; sometimes

incomplete or too

focused on details

some comments

about the structure

and ideas present, but

hard to follow and

too focused on

details

hardly any

comments or only

very confusing or

low-level

comments about

single instructions

Feedback and suggestion for future learning

Feedback on your coursework will address the above criteria. Feedback and marks will be

returned on 18 January 2020 via Learning Central. If you have any questions relating to your

individual solutions talk to the tutor or the lecturer. 

因为专业,所以值得信赖。如有需要,请加QQ:99515681或邮箱:99515681@qq.com 微信:codehelp

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